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Ship points up; arrow shows the wind.
▲ ▼ vs A: green better, red worse. Best in each row shaded.
| Stat | A: Cerberus | B: Endymion |
|---|---|---|
| Speed | 15.28 | 14.43▼ 0.84 |
| Turn rate | 3.29 | 3.29same |
| Crew | 154 | 417▲ 263 |
| Sides HP | 1,538 | 2,980▲ 1,442 |
| Bow HP | 769 | 1,490▲ 721 |
| Stern HP | 231 | 471▲ 240 |
| Hull HP | 1,600 | 3,099▲ 1,499 |
| Sails HP | 2,594 | 6,683▲ 4,089 |
| Pump HP | 179 | 401▲ 222 |
| Rudder HP | 64 | 124▲ 60 |
| Guns: one broadside | ||
| Broadside (pd) | 117 | 426▲ 309 |
| Broadside damage | 348 | 829▲ 481 |
| Damage / min | 475 | 918▲ 443 |
| Crew per broadside | 52 | 138 |
| Gun weight (all guns) | 53.1 | 138.4 |
No woods or upgrades fitted.
Same-kind effects add (−8% + 3% = −5%); game caps aren't modelled. Thickness, masts and gunnery show totals only. Knots and turn rate are approximate.