Navy Toolkit
2021 NostalgiaPeaceCaribbean
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Data last refreshed 6 min ago · Unofficial fan tool, not affiliated with Game-Labs or Naval Action.

Created by Clink123Privacy

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Fit & compare

Fit and compare up to three ships side by side.
ShipsFit & compare

Guns

All decks:
  • Top deck ×64
  • Deck 2 ×38
  • Deck 3 ×36
  • Lower deck ×38
  • Bow chasers ×6
  • Stern chasers ×2

Duke of Kent

Rank: 1Guns: 184Rating: 353Decks: 4BR: 353
General
Speed10.91
Turn rate2.35
Crew1,591
Min crew1,114
(1x) Hull repairs51
Frame—
Turning Inertia, sec16.18
Peak Yard Power Turn0.71
Hold3,260
Cargo slots20
(1x) Rig repairs83
Planking—
Hit Points
Sides10,300
Bow5,150
Stern2,061
Hull10,712
Sails27,836
Thickness
Sides100
Bow70
Stern35
Hull100
Total Masts HP3,976
Upgrades 0/3

none

Books 0/5

none

Port bonuses 0/5

none

Speed by wind

Ship points up; arrow shows the wind.

5 kn10 kn15 knW
Wind dead astern
drag to move the wind
  • A: Duke of Kent8.24 kn
StatA: Duke of Kent
Speed10.91
Turn rate2.35
Crew1,591
Sides HP10,300
Bow HP5,150
Stern HP2,061
Hull HP10,712
Sails HP27,836
Pump HP1,311
Rudder HP428
Guns: one broadside
Broadside (pd)1,962
Broadside damage3,342
Damage / min3,402
Crew per broadside556
Gun weight (all guns)558.4

No woods or upgrades fitted.

Same-kind effects add (−8% + 3% = −5%); game caps aren't modelled. Thickness, masts and gunnery show totals only. Knots and turn rate are approximate.