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Ship points up; arrow shows the wind.
▲ ▼ vs A: green better, red worse. Best in each row shaded.
| Stat | A: Hercules (i) | B: Endymion |
|---|---|---|
| Speed | 14.74 | 14.43▼ 0.30 |
| Turn rate | 4.11 | 3.29▼ 0.82 |
| Crew | 243 | 417▲ 174 |
| Sides HP | 1,982 | 2,980▲ 998 |
| Bow HP | 991 | 1,490▲ 499 |
| Stern HP | 297 | 471▲ 174 |
| Hull HP | 1,982 | 3,099▲ 1,117 |
| Sails HP | 4,578 | 6,683▲ 2,105 |
| Pump HP | 298 | 401▲ 103 |
| Rudder HP | 79 | 124▲ 45 |
| Guns: one broadside | ||
| Broadside (pd) | 192 | 426▲ 234 |
| Broadside damage | 491 | 829▲ 338 |
| Damage / min | 629 | 918▲ 289 |
| Crew per broadside | 76 | 138 |
| Gun weight (all guns) | 82.8 | 138.4 |
No woods or upgrades fitted.
Same-kind effects add (−8% + 3% = −5%); game caps aren't modelled. Thickness, masts and gunnery show totals only. Knots and turn rate are approximate.